Version 5.4: August 2023

  • Unity 2022 version support for Unity 2022.3.5 LTS and newer

Version 5.3: May 2022

  • Unity 2020 support for Unity 2020.3.33 LTS and newer

  • Supports Brotli and Gzip compressing

    • uncompressed builds have to be under 30 MB or they cannot be uploaded

  • Updated Loader example to prevent race conditions with async start and language json (common new dev pitfall)

Version 5: October 2020

  • Deprecated

    • Deprecated methods SpeakQuestion, SpeakAnswer, and SpeakQuestionsAndAnswers.

  • Added

    • New methods SaveState and LoadState with callback event.

Version 4: June 2019

  • Deprecated

    • Deprecated event QuestionsReceived and method SubmitAnswer.

  • Added

    • New method ShowQuestion and event AnswerResultReceived.

Version 3: February 2019

  • Internal

    • Adds a build manifest file called lol_build_specs.json to the StreamingAssets folder to assist with game review automation. This file is automatically generated with each build.

  • Deprecated

    • Deprecated methods PlaySound, StopSound, and ConfigureSound. You will still need to listen for pause/resume state changes and adjust game sound accordingly.

    • Deprecated event GameStateChanged for handling pause/resume. Instead developers should set Application.runInBackground = false.

Version 2: November 2017

  • Internal

  • Speech: Added calls allowing games to indicate whenever they are displaying text, questions, or or answers. This allows the LOL platform to speak the text to students when desired.

  • Language: Added an event where games receive language dictionary, possibly translated into multiple languages

  • Lifecycle: Version 1 had games call "Init" and then begin. This meant the LOL platforms had no means for passing information into the game. In Version 2, the lifecycle is updated to allow a three phase sequential.

    • Init: Start an API instance (injects GameObject into scene)

    • GameIsReady (payload): Game tells platform game has been initialized

    • StartGame (payload): Platform tells game to start, possibly passing initialization data

  • Language: choice of language, ex. english or Spanish. Read about Language here.

  • LastGameProgress: returns the last progress point submitted by the game. Allows games to resume when students lose their session.

Version 1: November 2016

  • Initial Release.

    • Game lifecycle: games start and complete themselves

    • Receive questions and Send answers

    • Performance debugging tools

    • Audio solution for WebGL / iPad

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